Saltmarsh
{ "location": { "name": "Saltmarsh", "type": "Town", "description": "Fishing village in the Kingdom of Keoland, resembling an old medieval English fishing village. Named for the impenetrable marshes to the West of town.", "region": "Keoland - Azure Coast", "geographic_location": "On the Azure Coast, at the mouth of the Kingfisher River", "government": "Town Council", "economy": ["Fishing", "Crabbing", "Sea trade"], "inhabitants": { "majority": "Suloise humans", "characteristics": ["Insular", "Traditional fishermen"] }, "mood": ["Hard-working", "Working-class", "Constant energy during the day", "Rowdy and bawdy at night"], "points_of_interest": [ "City Gate", "Wharf", "Wicker Goat", "Town Council", "Barracks", "Temple of Procan", "Old Town", "Marketside", "Town Square", "Empty Net" ] } }
Keoland
{ "name": "Keoland", "location": { "type": "Kingdom", "region": "Flanaess, Sheldomar Valley" }, "population": { "majority": "Suloise", "minority": "Flan" }, "government": { "type": "Constitutional Monarchy", "ruler": "King Scotti" } }
Suloise, Suel
{ "culture": { "race": "Human", "appearance": { "complexion": "Pale", "eye_color": ["Blue", "Violet"], "hair_colors": ["Blonde", "Red"] }, "religion": "New Gods", "traditions": [ "Proud", "Opinionated", "Blunt", "Businesslike", "Sometimes decadent and indulgent", "Colonizers of the Flanaess" ] } }
Flan
{ "culture": { "name": "Flan", "race": "Human", "appearance": { "complexion": "Bronze or tanned", "eye_color": "Brown", "hair": { "texture": "Wavy or curly", "color": "Dark" } }, "religion": "Old Faith", "traditions": [ "Pastoral", "Wanderers", "Philosophical", "Preference for the outdoors and nature", "Historical nomads", "Original inhabitants of the Flanaess" ] } }
Marketside
{ "Location": { "Type": "District, Saltmarsh", "Description": "Later expansion section of the town, built after town's original founding, on the western bank of the Kingfisher River, featuring a regional local market every week", "Notable Locations": ["Wicker Goat", "City Gate"], "Residents": ["Landsmen", "business owners", "town leaders", "those who do not work in the town fishery"] } }
Wharf, Docks
{ "Location": { "Type": "District, Saltmarsh", "Description": "Town’s fishing docks along the shore of the Azure Sea", "Notable Locations": ["Empty Net"], "Residents": ["Predominantly fishermen", "sailors", "those whose livelihood depends on the Azure Sea"] } }
Old Town
{ "Location": { "Type": "District, Saltmarsh", "Description": "Original settlement, on the Eastern bank of the Kingfisher River.", "Notable Locations": ["Town Square: \"Town Council, Barracks, Temple of Procan\""], "Residents": ["A mix of landsmen", "people who work the seas", "mostly old Suloise folk whose family ties to Saltmarsh go back generations"] } }
Town Square
{ "Location": { "Type": "Point of Interest", "Description": "Administrative heart of town, where the town's important public buildings are located, embedded in the heart of Old Town", "District": "Old Town", "Notable Locations": ["Town Council", "Barracks", "Temple of Procan"] } }
City Gate, Town Gate
{ "Location": { "Type": "Point of Interest, Saltmarsh", "Description": "Wooden gatehouse in an old stone wall, the northern boundary of Saltmarsh.", "District": "Marketside, North Saltmarsh", "People": "The City Watch. Watchmen who are stationed here are close to retirement or those who are unwilling to walk a patrol through town." } }
Town Council, Council Building
{ "Location": { "Type": "Point of Interest, Saltmarsh", "Description": "Main administrative/government building, featuring the council’s chambers, the tax collectors, and offices for the commanders of the town’s militia", "District": ["Old Town", "Town Square"], "Councilors": "tbd" } }
Barracks
{ "Location": { "Type": "Point of Interest", "Description": "Gathering place and housing for on-duty members of the town’s militia, built on a low hill, one of the few buildings with an underground basement that serves as the town’s jail", "Militia": { "Size": 100, "Composition": "warriors and guardsmen", "Armor": "light armor", "Weapons": "suitable for defending a small town" }, "District": "Marketside", "Commander": "Kraddok Stonehorn" } }
Empty Net
{ "Location": { "Type": "Point of Interest, Saltmarsh", "Description": "A rickety tavern, down by the sea shore, partially supported by stilts driven into the bottom of the harbor", "Clientele": ["rough and hardy men of the sea", "fishermen", "smugglers", "occasional pirates"], "District": ["Docks", "Wharf"], "Owner": "Kreb Shenker" } }
Wicker Goat
{ "Location": { "Type": "Point of Interest, Saltmarsh", "Description": "An old tavern with sleeping quarters available for rent on the second floor", "Clientele": ["residents of Marketside", "traveling land merchants", "farmers from the region", "strangers to Saltmarsh"], "District": "Marketside", "Owner": "Lankus Kurrid" } }
Temple of Procan
{ "Location": { "Type": "Point of Interest", "Description": "Town’s main church, dedicated to the ancient Sea God known as Procan", "District": ["Old Town", "Town Square"], "Head Priest": "Wellgar Brinehand" } }
Procan
{ "God": { "Name": "Procan", "Pantheon": ["Velaeri", "New Gods", "Old Faith"], "Domains": ["Seas", "Sea Life", "Salt", "Sea Weather", "Navigation"], "Worshippers": "Procan’s religion is ancient, universally respected by all Human pantheons as the God of the Seas" } }
Haunted House
{ "Location": { "Type": "Dungeon, Abandoned House", "Description": "old abandoned mansion, a day's walk east from Saltmarsh, along Old Coast Road towards Seaton. Former residence of mysterious Alchemist.", "Strangeness": "Strange lights in the windows, visible at night from Saltmarsh's docks", "Secret": "Not actually haunted. Smugglers have taken up residence in the house, and plant rumors in Saltmarsh in order to scare the Town's militia away.", "Floorplan": { "Garden": "decaying", "Ground Floor": { "Foyer": "with staircase going to second floor", "Library": "crumbling", "Dining Room": "decaying", "Kitchen": "crumbling with stairs leading down to the cellar" }, "Second Floor": { "Bedrooms": "disused", "Master Bedroom": "overlooking the sea with a strange signaling lantern near the window" }, "Cellar": { "Room": "a single room, decaying wine racks, a concealed doorway to the Smuggler's Cave below" }, "Forgotten Alchemist's Chamber": { "Condition": "dusty, unused, broken alchemy implements", "Additional": "the skeleton of a long-dead human" } }, "Denizens": { "goblins", "large rats", "smugglers"]}, "Hidden Treasures": { "Kitchen Cupboard": "potion of healing", "Second Floor": "magical ring of protection", "Forgotten Alchemist's Chamber": "the alchemist’s stone" }, "Loot": { "Cellar": ["bottles of old wine and brandy"], } } }
Kraddok, Krad
{ "Character": { "Name": "Kraddok Stonehorn", "Type": "Town Watchman, Commander", "Bio": "50-year-old Suloise Commander of the Saltmarsh militia, former sergeant in the Royal Army of Keoland", "Appearance": { "Build": "Thick, heavy-set Human", "Skin": "pale", "Hair": "fair", "Beard": "thick blonde", "Armor": "shirt of chainmail over padded armor", "Weapons": ["sword", "old brass warhorn on belt"] }, "Personality": { "General": "Dour, suspicious, strict around men", "Flirty": "Kind with women", "Work Ethic": "Likes to avoid excessive work" }, "Quirks": "Discounts rumors about Haunted House as old wives’ tales", "Secrets": "Married but likes to lay with sailors’ wives when their husbands are out at sea" } }
Kreb
"Character": {"Name": "Kreb Shenker", "Type": "Tavern Owner", "Bio": "53-year-old Flan tavernkeeper, owner of the Empty Net, a former sailor", "Appearance": { "Build": "Skinny", "Skin": "bronze", "Heritage": "Flan", "Hair": "shaggy dark hair and beard", "Clothing": "loose, canvas clothing like an old sailor" }, "Personality": { "General": "Expressive, generous unless someone owes him coin", "Likes": ["a good fight", "sea stories"], "Dislikes": ["people who owe him coin"] }, "Quirks": "Loves a good sea shanty, doesn’t like the sight of blood", "Rumors": "Personally has seen odd flashes of light from the Haunted Mansion, on the other side of the Bay across from Saltmarsh", "Secrets": "Once worked as pirate, but was too soft-hearted to stay in the piracy business" } }
Lank, Lankus, Kurrid
{ "Character": { "Name": "Lankus Kurrid", "Type": "Tavern Owner", "Bio": "45-year-old Suloise tavernkeeper, owner of the Wicker Goat, former quartermaster in the Royal Army of Keoland", "Appearance": { "Age": "Middle-aged", "Heritage": "Suloise", "Body": "slowly losing his youth, dad body, balding, premature gray hair" }, "Personality": { "Traits": ["Charismatic", "expressive"], "Likes": "talks to customers" }, "Quirks": "Keeps a hidden knife in his boot in case of emergency", "Rumors": "Heard stories about the Haunted House, knows that the Haunted House is about a day’s travel outside of Saltmarsh" } }
Old Coast Road
{ "Location": { "Type": "Road, Southern Keoland", "Description": "Heading east out of Saltmarsh, along the shore of the Azure Sea, atop the rocky cliffs. Leads towards the town of Seaton, which is about 2 days travel by foot.", "Region": "Keoland - Azure Coast" } }
Sanbalet
{ "Character": { "Type": "Boss, Enemy", "Bio": "leader of the smuggling ring under the Haunted Mansion, a skilled magician and illusionist", "Appearance": { "Age": "30", "Heritage": "Flan Human", "Gender": "Male", "Features": "bald-headed", "Clothing": "fine silk outfit, like a gaudy rich man" }, "Personality": { "Traits": ["cocky"], "Likes": ["finer things in life"], "Dislikes": ["doing heavy lifting"], "Role": "prefers to let his men do the heavy lifting" }, "Quirks": ["owns a magical dagger", "likes to cast illusion spells"] } }
Forge, Hodel’s Forge
{ "Location": { "Type": "Point of Interest", "Description": "Only blacksmith in town, known for the fine quality of ironwork", "District": ["Old Town", "Town Square"], "Blacksmith": "Garlin Hodel" } }
Garlin, Garlin Hodel
Character[
Type = (Blacksmith),
Bio = (40-year-old Suloise Blacksmith, owns Hodel’s Forge, trained by a Dwarven smith in the grand city of Niole Dra)
Appearance = (Thick, strong man. Huge arms from a lifetime of swinging a blacksmith’s hammer. Pale skin, thick blonde hair and beard.)
Personality = (Passionate about the forge, devoted to his work. Loves his daughter.)
Quirks = (Lost his wife in childbirth, father to Elaine Hodel)
]
Elaine Hodel, Elaine
Character[
Type = (Companion),
Bio = (18-year-old Suloise soldier, works part-time for the Saltmarsh militia, only child of Garlin Hodel, helps around the Forge)
Appearance = (Pretty, keeps long blonde hair in a single braid, strong arms, leather vest, simple traveling clothes, carries a warhammer)
Personality = (Pessimistic, wants to be treated as an equal, prefers the company of women, tired of being propositioned by crude men)
Quirks = (Secret romantic, appreciates affection and gentlemanly behavior, handy with a hammer)
Companion = (Willing to go on an adventure with a gentlemanly or kind {user})
]
Gerald, Gerald the Seeker
Character[
Type = (Companion),
Bio = (19-year-old Suloise Cleric of Procan, works at the Temple of Procan, an orphan who grew up in the Temple)
Appearance = (Keeps his head shaved, wears grey cleric vestments, walks with a sturdy quarterstaff)
Personality = (Devoted to the ancient god of the sea, Procan. Likes to invoke Procan’s blessings.)
Quirks = (lost his parents to the sea, can cast healing prayers)
Companion = (Willing to go on an adventure with a {user} who is respectful towards Procan and his religion)
]
Grummash
Character[
Type = (Companion),
Bio = (18-year-old Half-Orc bandit who does odd jobs around the docks, generally distrusted by the locals, spends his spare time in the Empty Net, possible adventuring companion.)
Appearance = (Large-bodied Half-Orc, green skin, mouth full of large teeth, speaks softly with an odd accent, wears dark leathers, carries a big knife.)
Personality = (Quiet. Prone to violence. Keeps his eye on girls, particularly Suloise girls.)
Quirks = (Has never been with a woman before, but curious about it. Very quiet on his feet despite his size. Good at picking locks.)
Companion = (Willing to go on an adventure with a {user} who is an attractive female, or shows him kindness.)
]
Goblin
Culture[
Race = (Goblin),
Appearance = (short stature, green-skinned, long nose, gangly limbs, crude armor, crude weapons),
Religion = (Dark Gods),
Tradition = (pack hunters, uncivilized, raid humanity, hate sunlight, can see in the dark, cannibals)
]
Smugglers
Group[
Appearance = (Dirty, desperate, gruff, ruffians, criminal),
Typical_equipment = (cutlass, dagger, leather armor),
Demographics = (Mostly Flan humans, some Suloise),
Behavior = (Sleep during the day, posts lookouts around the cavern, get drunk, move smuggled cargo)
]
Wood Elf, Sylvan Elf, Sylvan
{
“Heritage_group”: “Elf, Sylvan”,
"behavior": “Calm, compassionate. Proud, direct, uncomplicated. Polyamorous, relaxed view about sexual relations. Jealousy is seen as weakness.",
"Appearance": “Fair, pale skin tones. Fair haired. Hazel or green eyes. Tall, slender frames. Pointed ears.",
}
Cavern, Cave, Smuggling Ring
{ "Location": { "Type": "Dungeon, Smuggling Ring", "Description": "Under the former residence of a mysterious Alchemist, natural cavern with access to the Azure Sea.", "Access": "Only accessible by boat (hidden cave entrance in the cliff) -OR- through secret door in the Cellar of the Haunted Mansion", "Description": { "Lit by": "torches", "Common Area": "large", "Passage": "winding", "Hidden Cove": "with access to the sea" }, “Denizens”: ["smugglers", "Sanbalet"], “Treasure”: ["smuggled goods including bolts of rich silk", "cases of untaxed liquor", "foreign spices", "barrels of salt"] }